using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ScoreEntry : MonoBehaviour
{
    public Text rankText;
    public Text timeText;

    public void SetData(int rank, float time)
    {
        rankText.text = $"{rank}.";
        timeText.text = $"{time:F2}s";
    }
}
